Enterprise Information Technology teams are adopting Cloud Computing at increased rates. Some industries have historically faced fewer cloud adoption obstacles than Gaming and Leisure, but every industry (even ours) is increasing their pace of cloud adoption. In the 2021 “Flexera State of the Cloud Report,” they found that 55% of enterprise workloads will be running in the public cloud by the end of this year.
The pandemic accelerated the already-existing rapid pace of cloud adoption. The pivot to work-from-home/work-from-anywhere and the physical shutdown of facilities increased the attraction of running your applications from an accessible and virtual location. There is much to consider in increasing your organization’s adoption of Cloud Computing. In this quarter’s edition, let’s look at three broad impacts of Cloud to Gaming and Leisure Information Technology: (1) The Promise of Cloud (2) The Obstacles of Cloud (3) The Potential Downside of Cloud. Then let’s consider how the thoughtful construction of “Cloud Principles” can help companies make the best decisions for their IT Service Delivery