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    Gaming & Leisure
    You are at:Home»Gaming»SLOT PERFORMANCE METRICS

    SLOT PERFORMANCE METRICS

    March 17, 2015 Gaming
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    “Slot Analytics” is a term

    that is used to cover a wide

    range of analytical activity.

    It is helpful to divide these

    analyses into two broad

    categories: Slot

    Performance and Slot

    Comparisons. In a previous

    issue (Gaming &

    Leisure, Fall 2014) we discussed slot performance

    analysis techniques, or the processes

    where we investigate whether a slot (paytable)

    is performing as expected. Is the theoretical

    hold percentage of the slot machine

    matching the actual hold percentage of the

    game? If not, why? In this article we are going

    to discuss another area of slot analytics: Slot

    Comparisons.

    Slot Comparisons use analytical techniques

    to determine which slots or groups of slots are

    “better” or “worse” for the casino. There is a

    wide range of techniques that analysts use to

    make these decisions, but most analysts rely

    on a standard set of metrics to make these

    types of comparisons.

    First we should define the scope of a slot

    analyst’s job. When many of us think of slot

    analysis we think very specifically: “Which

    game wins us more money, the Wild Wizards

    or Thor’s Hammer?” But slot analytics is

    actually a far larger concept. Slot analysts are

    often looking for broader patterns; they are

    often comparing not just slot game titles but

    also other groupings of slot machines. A

    group is two or more slots for which we need

    to gather information concerning their relative

    performance. A group could be denominations:

    Which slots are more popular – the

    $0.25 games or $5.00 games? A group might

    be manufacturers: Which manufacturer

    makes us more money – the IGT or the

    William’s games? Or a group might be an

    area in the casino: Which zone gets more play

    – Zone 1 by the buffet or Zone 2 by the escalators?

    These are the questions often asked of

    our analysts, with the final goal being to optimize

    the slot floor’s overall performance.

    The metrics analysts typically use to measure

    the performance of a slot or group of slots can

    be divided into two categories: those that

    measure popularity and those that measure

    profitability.

    Popularity metrics measure the customer’s

    willingness to play a particular game (how

    often a patron might select to play one game

    over another). Popularity is highly correlated

    with the profitability of a game; typically the

    more a slot machine is played the more profitable

    that slot becomes. However, popularity

    metrics have an independence from profitability,

    as well. Imagine a game with 100%

    payback to the customer. People could be

    lined up 24 hours a day to play this game, but

    that game would make no money for the casino.

    Furthermore, measures of profitability

    (net win) are subject to a game’s volatility and

    have “statistical noise” associated them. If a

    game is popular, the net win statistics will

    eventually even out. Therefore, it is important

    that we not only examine how much a

    game wins for the casino (profitability), but

    also how much our customers “like” the game

    (popularity). There are three common ways a

    game’s popularity can be measured: Coin in,

    Games Played, and Utilization.

    “Coin in” is the most common way analysts

    measure a game’s popularity. Coin in indicates

    the total amount of dollars wagered by

    the patrons over a given timeframe. The term

    is a holdover from the days when, in order to

    place a wager, physical coins were inserted

    into the slot’s coin acceptor. Some old school

    analysts sometimes refer to this as “handle.”

    Others, who recognize that the idea of physical

    coins is a somewhat antiquated notion, call

    this measure either “bets” or “wagers.”

    Outside the United States, in Macau and

    South Africa for example, analysts will refer to

    this measure as “turnover.” The reason for the

    term “turnover” is that as a customer plays

    through their initial buy-in, they will

    “turnover” this buy-in several times. The

    terms “coin in,” “handle,” “bets,” “wagers,”

    and “turnover,” all refer to same metric; the

    total dollar value that has been wagered at a

    particular slot for a given time period.

    Another common measure of a game’s popularity

    is “Games Played.” Coin in is measured

    as a dollar value and is dependent on the

    base denomination of a game. It is occasionally

    useful to look at a game not just in terms of

    dollar value wagered on a game, but also in

    terms of how many times a game has been

    played over a given time frame. This measure

    is sometimes referred to as “handle pulls”

    which harkens back to the day when the customer

    had to physically pull a handle in order

    to play the game.

    Another way of measuring a game’s popularity

    is to look at its “utilization.” This is a

    derivative of games played and can be a useful

    measure in a variety of settings. The percent

    utilization is calculated by taking the maximum

    amount a game can be played in a given

    timeframe (hour, day, week, month, etc.) and

    dividing that into how many plays actually

    occurred on that game during that timeframe.

    For example, let us assume we have a game

    where we know the maximum rate of play is

    10 games per minute; in an hour the maximum

    games that could be played is 600 (10

    games per minute for 60 minutes). If we find

    that 300 games were played on this game in

    one hour, then we can say that the game was

    50% utilized (300 ÷ 600). This analysis is

    often done on groups of slots as well. For

    example, we can extrapolate this methodology

    to include areas or zones of a casino – Zone 1

    was 80% utilized on Sunday whereas Zone 3

    was only 10% utilized.

    Several factors go into the popularity of a

    game such as:

    Where the game is located in the casino

    – It is well known that in every casino there

    are areas where customers tend to congregate,

    and there are areas where customers tend to

    avoid. The physical location of a slot can very

    much affect its popularity.Hit frequency and payback rates – Some

    games are configured to pay out many smaller

    “quick pay” jackpots. These high-frequency

    payouts allow customers to “replay” the same

    funds several times, and this concept of

    “turnover” will affect the measure of a game’s

    popularity. At the same time, games that are

    designed to keep a larger percentage of a customer’s

    wagers will not allow customers to

    “turnover” their funds as often. This will lead

    to the game measuring as less popular. It is

    also thought that how the game’s winning

    combinations and pay out amounts affect

    whether a customer will choose to play certain

    game titles again affect its popularity.

    Rate of play – How fast a game can be

    played is often measured as “games per

    minute.” This measure can also affect its popularity

    metrics. Games typically average

    between 6 and 8 games per minute; some

    games titles can be played far faster, perhaps

    in excess of 20 games per minute.

    Novelty – When new game titles are

    released, there is often a surge of customer

    play. This popularity will usually diminish

    over time and should be watched closely.

    Game aesthetics and cabinet design –

    Game manufactures are often updating their

    game and cabinet designs, giving them modern

    curves and sleeker, sometimes more

    “sporty” appearances. They will also add neon

    lights, use flashier graphics, and make deeper

    and richer sound effects. These are all

    attempts to attract patrons and increase the

    popularity of the game.

    The “X-factor” – Many analysts will admit

    that there are some factors that affect the popularity

    of a game that defy immediate understanding.

    Sometimes they are forced to conclude

    that we do not know why one game is

    vastly more popular than another when all

    known variables are similar.

    Measuring and quantifying the popularity

    of a slot or group of slots is a critical piece of

    slot analysis, but it is only one part of the analytical

    process. Equally important, if not more

    important, is the profitability of slot

    machines. The casino business is not just a

    popularity contest; it is an enterprise that

    demands profitability.

    The only measure of a game’s profitability is

    its win (or loss) over a specific timeframe. The

    problem is that a slot machine’s “win” has

    become an increasingly more elusive metric to

    define. As technology develops, new factors

    such as ticket-in, ticket-out, and free-play

    have to be considered when calculating casino

    profits (Gaming & Leisure, Fall 2014).

    Net Win is defined as the net of all funds the

    customer inserted into the slot cabinet such as

    bills, tickets and electronic funds, less all the

    funds the costumer received back such as ticket

    out, hand paid jackpots, or electronic funds

    uploaded into his/her account. Or simply all the

    money s/he took out of his wallet or purse less all

    the money the customer put back into his/her

    wallet or purse. This difference is the casino win.

    NET WIN = (BILLS IN + TICKET IN +

    eFUNDS IN) – (TICKET OUT + HAND

    PAID JP + EFUNDS OUT)

    With the advent of slot systems, calculating

    win using “Coin in – Coin out” became practical.

    In this formula, we define “coin in” as

    the total amount wagered regardless of the

    source of the buy-in (bills, coin, tickets or

    eFunds), and we define “coin out” as the total

    amount paid out to the customer regardless of

    how it was dispensed (coin to the tray, credits

    to the meter, tickets issued or eFunds

    uploaded and hand paid jackpots). This win

    calculation is often referred to as “Machine

    Win” or “Statistical Win” or sometimes as

    “Actual Win.” Ideally the “Machine Win” and

    “Net Win” results should be identical.

    MACHINE WIN = COIN IN – TOTAL PAYOUTS

    (note: total payouts includes hand pays &

    coin out and occasionally customer disputes)

    The Machine Win calculation has the

    advantage of simplicity. Just two components:

    coin in and coin out. However, the accuracy of

    these numbers is totally reliant on the slot system

    and game meters. Slot game meters and

    the slot accounting systems are subject to a

    variety of environmental challenges. Game

    meters rollover, game meters are often “RAM

    cleared” back to zero, new games may come

    online with residual meter values still active,

    slot systems may go offline, networks may

    scramble data, and historical data can be lost.

    It takes the constant vigilance of a dedicated

    slot auditor to monitor and correct the data

    when necessary.

    The Net Win calculation, while more

    complex, has the advantage that the components

    that make up the calculation can be

    independently verified through multiple

    sources. Bills and tickets can be physically

    counted, hand paid jackpots and cancel

    credit hand pays can be physically tallied

    from paperwork, game ticket meters can be

    compared to the system ticket database, etc.

    Where the net win data can be verified, the

    machine win calculation is solely dependent

    on the slot accounting system.

    Analysts can choose which of these calculations

    suit their specific needs but, ideally, the

    net win and machine win calculations should

    yield nearly identical results.

    After a game or group of games’ win is

    determined, there may still be adjustments to

    the win. Depending on the requirements, it

    may be appropriate to adjust for free-play, or

    make allowances for large progressive jackpots

    (see Gaming & Leisure, Summer 2014), or

    reduce a game’s win by any leasing fees that

    may be associated with the slot. Once the final

    win numbers are determined, we can begin

    the process of analyzing and comparing our

    groups of slots.

    There are several methodologies that analysts

    can use to examine, investigate, and ultimately

    determine what actions might be

    taken to optimize the performance of the casino’s

    slot operations. Some of the analysis

    methods are:

    • Direct Comparison

    • Ranking and Scoring

    • Relative Performance

    • Percentage Contribution

    Direct Comparison

    Direct comparison analysis is done when two

    groups of slots need to be compared so that

    determinations can be made on the relative

    performance of each group. Examples

    include: Are Bally’s games more popular

    than IGT’s games? Which games are more

    profitable – progressive or non-progressive

    slots? Which of two gaming titles perform

    better?

    Let us investigate whether the Wild

    Wizards or Thor’s Hammer gaming titles

    are performing better. Our slot system

    reports that, for the full month of November,

    our 15 Wild Wizards games won $81,250

    (profitability) with $1,250,000 of coin in

    (popularity). On the 8 Thor’s Hammer

    games, we only won $52,000 with $860,000

    of coin in. One might conclude that it lookslike the Wild Wizards are better because we

    won over $29,000 more money. However, we

    have to account for the fact that we have 15

    Wild Wizards game and only 8 Thor’s

    Hammer games. If we look at this on a winper-

    unit and coin in per unit basis, the Wild

    Wizards’ average per unit for the total

    month are $5,416 win and $83,333 coin in,

    whereas Thor’s Hammer averages $6,500

    win and $107,500 coin in per unit. So on a

    per unit basis, the Thor’s Hammer slots performed

    better.

    But wait! Before we call our slot technical

    team and have them convert some Wild

    Wizards into Thor’s Hammer games, let’s

    look a little deeper. As it turns out, we did

    not install the Wild Wizards games until

    November 10th. The Thor’s Hammer games

    were on for the full month. So we need to

    account for this as well.

    This leads us to the “gold standard” of all

    performance metrics: Win per unit per day,

    and coin in per unit per day. These are abbreviated

    in a variety of ways: WPD and CPD

    are among the most common. To calculate

    WPD and CPD, we sum up how long each

    game in the group has been available for play

    in the period we are looking at. In our example,

    we are dealing with a single month. This

    will yield “unit days” or “slot days.” This is

    then divided into the total win and coin in to

    get WPD and CPD.

    In our example:

    Wild Wizards

    15 slots + 20 days online = 300 unit days

    Thor’s Hammer

    8 slots + 30 days online = 240 unit days

    So WPD and CPD are calculated as:

    Wild Wizards

    WPD = $81,250 / 300 = $270.83 and CPD

    = $1,250,000 / 300 = $4,166.66

    Thor’s Hammer

    WPD = $52,000 / 240 = $216.66 and CPD

    = $860,000 / 240 = $3,583.33

    Our initial review of the data suggested that

    the Thor’s Hammer performed better than

    the Wild Wizard. However, when we

    account for both the number of games AND

    the number of days that the games were

    operational, we find that the Wild Wizards is

    both more popular and more profitable than

    the Thor’s Hammer game.

    Ranking and Scoring

    Direct Comparison slot analysis works when

    we are comparing only two groups of slots

    such as two game titles or two manufacturers.

    When we compare multiple groups of slots

    such as all manufacturers, or all slot denominations,

    or all zones/areas in a casino, a ranking

    or scoring system is a better approach.

    For example, let’s compare the performance

    of all banks of slot machines in our casino. In

    this example, we are using the term “bank” to

    describe a cluster of slots that are located

    throughout the casino. A bank is typically 4

    to 16 slots lined up back to back, such that we

    have banks that are 2 x 4 (8 Slots), 2 x 8 (16

    slots), etc. A bank might be a line of slots

    across a wall or at a bar, or even a group of

    slots configured in a circle. It is often useful to

    know how well each of these banks is performing

    so that decisions on how to best optimize

    the total slot performance can be made.

    As noted above, the best metric for analyzing

    a group of slots is to calculate the win per

    unit per day (WPD) and the coin in per unit

    per day (CPD). These metrics account for both

    the difference in the number of slots in each

    group AND the number of days each slot in

    the group was active. So the performance of a

    bank of 16 games that had been on the floor

    for 200 days this calendar year could be directly

    compared to a bank of 12 games that had

    been on the slot floor for 150 days.

    In a ranking system for banks, we would

    simply calculate the WPD and CPD for each

    bank and them sort the results. This would

    then give a simple ranking of our most and

    least profitable or popular banks.

    To get a deeper look at the performance of

    these banks we could simultaneously examine

    both profitability (WPD) and popularity

    (CPD). One simple approach to this would be

    to first rank each bank based on WPD.

    Assume we have 50 banks in our casino. We

    then number each bank 1 to 50, 1 being the

    highest WPD, and 50 being the lowest WPD.

    We would then repeat this for CPD. By

    adding these rankings together, we would get

    a score that accounts equally for both profitability

    and popularity (the lower the overall

    score, the better the performance). Others may

    choose to rate WPD higher than CPD and add

    a weighting factor to emphasize WPD when

    determining a performance score.

    More complex scoring systems can be

    derived. All of these scoring mechanisms are

    designed to calculate a value that can be used

    to quantify the performance of groups of slots

    in relation to each other. These scoring systems

    usually include components based on

    both WPD (measure of profitability) and

    CPD (measure of popularity).

    Relative Performance

    Suppose the VP of slots wanders into our analyst’s

    office and says, “Back in November, I

    bought 15 Wild Wizards. How are they

    doing?” Well, we could tell him they are doing

    better than the Thor’s Hammer games, but it

    is likely he wants a better answer than that.

    When we are examining a single group of slots,

    be it a game title, a manufacturer’s games, or a

    denomination, we need a method of determining

    its relative performance. The best measure

    of a game’s relative performance is to compare

    it to the casino-wide WPD or CPD.

    The casino win per unit per day is perhaps

    the most important number in the casino’s

    slot operations department, and perhaps the

    most important number in the entire casino.

    Slot executives dream of (or are haunted by)

    this number on a daily basis. It is calculated

    like any other WPD (or CPD) number, but

    uses total number of unit days for ALL slots in

    the casino, and the total casino win (or coin

    in). Due to slot floor configuration changes,

    we have to include all games – past and present

    – when we derive this all-important number.

    This number is often calculated using

    daily, weekly, monthly and yearly totals.

    Let’s assume our casino enjoyed a WPD of

    $233.85 for November. So, when we want to

    examine the relative performance of the Wild

    Wizards, we can compare the WPD (or CPD)

    of the Wild Wizards to that of the entire

    casino. If the WPD of the Wild Wizards is

    higher than the casino average, then the Wild

    Wizards are performing well. To quantify

    this, analysts often look at the group’s WPD

    as a percentage of the casino WPD. This is

    done by taking the difference between the

    group’s WPD and the casino’s WPD, and

    dividing that by the casino’s WPD.

    (GROUP WPD – CASINO WPD) ÷ CASINO

    WPD

    A positive percentage means that the group is

    performing better than the casino average,

    whereas a negative percentage means the

    group is performing worse than the casino

    average. Let’s look at the relative performance

    of the Wild Wizards. From our previous

    example, we know the WPD for WildWizards was $270.83 and the casino wide

    average was $233.85. The relative performance

    is:

    ($270.83 – $233.85) ÷ 233.85 = .158 or

    about 16%. So we can tell our VP that the

    Wild Wizards are performing 16% higher

    than the casino average.

    There are many variations on this process. We

    can repeat this for CPD, or we can compare

    the WPD (or CPD) to other groups. Perhaps

    we want to look at the relative performance of

    the Wild Wizards to the averages for the

    zone/area the slots are located in, or we want

    to compare their relative performance to the

    other games of the same denomination.

    Relative performance analysis is used when we

    want to compare a single group’s performance to a

    broader group’s performance (casino, manufacturer,

    zone, or denomination), and is a useful method for

    quickly quantifying a group’s performance.

    Percent Contribution

    Percent contribution is an analysis method where

    we compare the group’s percentage make-up of the

    casino floor to its percentage contribution to either

    win or coin in. If a group of slots makes up 15% of

    the casino floor, then we would expect the group of

    slots to make up 15% of both the total casino win

    and the total casino coin in.

    Let’s take two slot manufactures,

    Slots R’ Us and Best

    Slots USA. Our simple casino

    has 100 slots; 25 slots

    were purchased from Best

    Slots USA and 75 slots were

    purchased from Slots R’ Us.

    The expectation is that 75%

    of win should come from the

    Slots R’ Us games and 25%

    of win should come from our

    Best Slots USA games.

    From our slot system, we get

    the following data:

    • Total Casino Win for

    November: $701,500

    • Slots R’ Us Win for

    November: $410,894 =

    58.6% of win ($410,894 ÷

    $701,500)

    • Best Slots USA win for

    November $290,606

    = 41.4 % of win (290,606

    ÷ $701,500)

    When we look at the slots’ percentage contribution

    to the total casino win we see that

    although Best Slots USA makes up only 25%

    of the slot floor mix, they are responsible for

    41.4% of the win. Maybe it’s time to call up

    their sales rep and gets some more Wild

    Wizards?

    Percent contribution is a quick way of

    revealing whether a group of slots is contributing

    “their fair share” to the net win and

    coin in against the entire casino. It can be used

    to quickly identify under-performing and

    over-performing groups.

    ****

    Slot Comparisons help us to make decisions

    on how to best optimize the slot floor’s overall

    performance. Groups of slots could be

    zones, denominations, manufacturers, game

    titles or any number of other combinations.

    Analysts use metrics that both measure a

    game’s popularity like coin in, games-played,

    and utilization, as well as metrics that measure

    a game’s profitability like net win and

    machine win. The best metrics of popularity

    and profitability are win per unit per day and

    coin in per unit per day. These are the best

    metrics because they account for the differences

    in the number of slots in each group

    and the amount time each slot has

    been operational. Four popular methods for

    looking at this data are:

    Direct Comparison: To investigate and compare

    ONLY two groups of slots

    Ranking and Scoring: To rank multiple

    groups of slots and quantifiably score them

    Relative Performance: To compare a single

    group of slots to a broader groups of slots

    Percent Contribution: To compare the

    expected contribution to win or coin in based

    on the percentage make-up

    These analysis methods, while not the only techniques

    available, give casino operators quantitative

    data to evaluate both the popularity and

    profitability of their casino slot floor.

    Josh Cantrell is Founder of and Senior Slot Systems

    Consultant for Sierra Gaming Consultants

    (www.sierragamingconsultants.com). He specializes

    in slot operations, slot accounting / analysis,

    and slot system support. He has over 25

    years of experience working in casino markets

    around the world including those in Canada,

    Mexico, Macau, South Africa, and throughout

    South America.

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